Gas Station: Junkyaed Tycoon is a mix of arcade-idle and Tycoon.
Owner of a small gas station in Nevada, the player must build new structures (car wash, garage, bus station...) and expand his empire throughout the USA. So you'll have to clean up the scene by breaking junk to collect resources and gain space.
With +1M downloads and in collaboration with HOMA, I had the chance to work on System Design, Game Economy and Level Design
Gangsta Rage is an urban reinterpretation of XP Hero.
To conquer all the districts and control the territory of all the mafias, the player will have to bring down their boss. He will be able to rely on his crew, his statistics, and his weapons that he will improve with the cash stolen from the members of the rival gangs.
Build on Unity in 2 months with 1 programmers and 2 artists, I was in charge of System Design, game economy, Level Design and engine integration.
Titan Survivors
Titan survivors is a survivors-like with mechas, aliens and too many explosions. The special feature is that players must form a squad of 3 characters over the run. Each character has his or her own fighting style, and therefore specific builds and combos.
Prototyped on Unity in 2 months with 2 programmers and 2 artists, I was in charge of Combat Design, game economy, Level Design and engine integration.
Monster Merge Battle
Monster Merge Battle combines merge games and slot machines.
With jackpots, super merges and hero unit fusion, there's always something for the player to enjoy. In a second step, the experience becomes more strategic, with grid-based unit placement, deckbuilding and post-combat bonus choices.
Prototyped on Unity in 2 months with 2 programmers and 2 artists, I was in charge of System Design, game economy, Level Design (wave based) and engine integration.