


Legends tell of something growing in the Misty Woods. A mysterious corruption is wreaking havoc on these once flourishing lands. Can you stop it?
In_Machina is a 2D survival Roguelite with an old-school aesthetic.
The In_Machina project was created by me, another Game Designer and a Game Artist at the end of our first year at LISAA. I worked on Game Design, Level Design, Balancing and Programming (Unity).

We decided to go for a 2D roguelite inspired by Vampire Survivors. We wanted to create a fun, juicy, accessible roguelite with a mysterious narrative.
To make the game fun, we chose to focus on the abundance of possible strategies and builds, the number of items to buy to improve, and the number of environmental mechanics.
The juiciness of the game is enhanced by visual effects (shake-screen, animation, etc.) as well as auditory effects thanks to Voice Acting. Indeed, the game's narrator will often intervene to comment on the player's actions.
In terms of accessibility, we've decided to play with just 2 buttons and the joystick.
Mystery is the main pillar of our game. Secrets are hidden in the level design, narrative, UI and gameplay systems.
